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 Infinite Climax

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Asmodeous
The Umbran Desire
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PostSubject: Infinite Climax   Sat Sep 14, 2013 6:47 pm

Name: Infinite Climax

Magic Cost: passive

Element: Arcane

Effects: This has one of two effects that both altered his powers based on his casting method he is preforming.

The more abilities he uses and that appear instantly in the topic he is in the faster his abilities become firing off or appearing. They also gain stronger and stronger homing traits onto the targets making them more and more difficult to avoid.

Or

If Asmodeous so chooses he can withhold an ability firing off by holding it within himself after he has used up mana to cast it. The longer he holds the ability from being unleash the stronger his ability becomes as well as larger in its range and width of effect. Holding the abilities requires him to concentrate and any or actions damage will interrupted him firing off the ability prematurely without any of the build up.

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370mp   Illsion/Nature/Space


Last edited by Asmodeous on Sun Sep 15, 2013 5:27 am; edited 3 times in total
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Neptune
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PostSubject: Re: Infinite Climax   Sat Sep 14, 2013 7:28 pm

Quote :
Further if at least 5 abilities have been used then the caster gains one free casting of an ability equal to the amount of mana he used in the chain (The entire chain is restarted after he uses it).
No to free casting of spells regardless of the situation.

Quote :
If Asmodeous so chooses he can withhold an ability firing off by holding it within himself after he has used up mana to cast it. The longer he holds the ability from being unlashed the stronger his ability becomes as well as larger in its range and width of effect. If he build up its power for at least five posts then he regains back the mp used this cast the ability. Holding the abilities requires him to concentrate and any or actions damage will interrupted him firing off the ability prematurely with what was built up
No, this is too powerful. I've already experimented with such ideas and this makes it so you can potentially get this free magic regain immediately if you use it in conjunction with forms that bring down charge times. The most powerful way to have mana regeneration was already made as one of my enchantments to set the example and even then it had to be limited to only going to the 50 MP limit upon creation due to the original potency when in conjunction with mana reduction and under abilities that I have stored in my belt.

The other two abilities are fine within this one enchantment. Any magic reduction or regeneration abilities would have to be attempted separately, even if not as powerful as these.
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Asmodeous
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PostSubject: Re: Infinite Climax   Sat Sep 14, 2013 7:32 pm

so would it be fine to take out the mana stuff and keep the either faster effects or stronger effects as is?

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PostSubject: Re: Infinite Climax   Sat Sep 14, 2013 7:43 pm

Yep.
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PostSubject: Re: Infinite Climax   Sat Sep 14, 2013 7:51 pm

edited, also trying to additional buffs at the end of effect

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PostSubject: Re: Infinite Climax   Sat Sep 14, 2013 8:26 pm

Ah, I understand what you're going for but that's too much for this enchantment. Those in itself would have to be something separate.
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PostSubject: Re: Infinite Climax   Sat Sep 14, 2013 8:34 pm

ah dam

edited out

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PostSubject: Re: Infinite Climax   Sun Sep 15, 2013 3:00 am

Quote :
Holding the abilities requires him to concentrate and any or actions damage will interrupted him firing off the ability prematurely with what was built up.
If the intent of firing prematurely was to include the strength from charging then that would have to be removed, otherwise, there is no potential risk in using this which there should be considering the effect.

Apologies for not having caught that earlier.
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PostSubject: Re: Infinite Climax   Sun Sep 15, 2013 5:27 am

edited out

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PostSubject: Re: Infinite Climax   Sun Sep 15, 2013 12:20 pm

Approved.
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